Now our film is a film.
Well, it’s not finished yet. And it was shot on video, not on film, so it was never technically “a film.”
But you get the point.
What I meant is that Closure is now officially picture locked. The movie is what it is. The story is there and is not changing any more. Or is it?
We move on from our lush edit suite in Santa Monica to a post production facility in Hollywood to focus on audio. This excites me for two reasons: first, the drive to Hollywood from Burbank is MUCH easier than the 60-90 minute commute each way to Santa Monica. I mean, all I have to do now is take Olive to Barham and then sneak through the Cahuenga Pass into (EDITOR’S NOTE: no one outside of Los Angeles cares which route you take to get places. Move on).
Second, the nature of the work excites me. The movie is locked, for better or better. Now it’s time to expand the aural universe. This means adding foley, which is the reproduction of everyday sound effects. I get to ask and find answers to a lot of fun questions like these:
- How angry can we make the seagulls in the first beach scene? (Answer: very angry by the end)
- What sounds can we add to get across that Jack’s apartment smells and no one has been there in a week? (Answer: flies!)
- How loud is the music coming from the car stereo? (Answer: louder than I first thought.)
- How much of Marco’s panting (played by producer Beau’s heroic dog Buddy) should we hear? (Answer: exactly what we recorded during production, no more, no less.)
And of equal fun, we get to fix some of our problems. That air mattress noise during the bedroom scene? Gone. The leaf blowers from our first day of shooting? Erased. And the dialogue we can’t hear well?
Well, fixing dialogue takes an extra step. We brought in a few of the actors for ADR, a.k.a. automated dialogue replacement, a.k.a. dragging actors back in to look at themselves on the screen and try to match what they are saying. Sort of like this:
Much of our dialogue was well recorded from the shoot, but we still had to bring in five actors. Each one spent roughly 15 – 30 minutes filling in dialogue holes, and helping us fill in logic holes.
As I said at the top of this entry, “the movie is what it is. The story is there and is not changing any more.” Except it is. Remember those story issues we had? Now’s our chance to change dialogue to help the story.
Here’s a dirty little secret about the movies and TV: whenever you hear someone talking but don’t see their mouth move, only the back of their head, chances are you are hearing something they did not say in the moment. If you can’t see their lips move, we can make them say almost anything. Go ahead, put on your favorite show now and watch two minutes. Right? See it now? No, I didn’t just ruin your viewing experience, I enhanced it! You’re welcome.
And that’s what we did. A few moments where characters are in a scene but not on camera or facing away from us, we made up new dialogue. Cleared up some sticky plot points. Streamlined the story. AND YOU’LL NEVER KNOW WE DID IT.
Except I just told you we did it.
So now our audio track is clean, shiny, and sounding great. All that’s missing is the music.
Coming up next: the highs and lows of getting music into your film for no money.